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Games Workshop Warhammer Horus Heresy: Age Of Darkness Rulebook (English) 31-03

SKU: GW31-03

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Cancellations

Can I return my item?
What is your returns period?
How do I start a return?
How do I return the item?
How much does it cost to return an item?
When will I be refunded?
How should I package my returns?

How do I cancel my order?
What are my cancellation rights?

 

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Unwanted - Not Wanted

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In accordance with your rights when you purchase goods online, unwanted items can be returned even if you have opened them for inspection as long as you let us know within 14 calendar days from the day after delivery. You can examine the goods as you would in a shop but to obtain a full refund you must not use them. The goods must be returned in ‘as new’ condition and in their original packaging. The packaging must not be ripped or damaged or we may refuse the return.

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Please make it clear what the issue is on our returns paperwork, as some minor issues may not be very clear to our returns department. 

Please note that some manufacturers prefer to deal with faulty items themselves, thus it may be possible that returns are sent directly to the manufacturer. Please do not see this as us trying to avoid your return, its simply the manufacturer giving an easier and quicker way to get a replacement/repaired product back to you. 

 

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What is your Returns Period?

You can return an item up to 30 days after the date of delivery.  

 

How do I cancel my order?

How do I cancel my order?

If you choose to cancel an order that you have not yet received, please contact us via phone or email. To speed up the process, please have your order number available. 

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Please inform us of your cancellation request by phone or email.

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How do I return my item?

Please complete our Returns Form, a member of our Returns Department will contact you with full Returns Instructions. Please click here to visit our returns page. 

If you are required to arrange returning your item we always recommend sending via a tracked courier service, as we cannot be held liable for returns that do not reach us. So we highly recommend
that you get proof of postage and use a tracked service. 

We recommend re-using the packaging the item was sent in, if this is not possible you need to ensure the item will be well protected and kept dry in transit.

We recommend getting your first price from the Royal Mail for UK returns. Alternatively Parcel websites such as parcel2go offer competitive rates on tracked
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How much does it cost to return an item?

The cost of returns depends on the reason the item is being returned. 

Unwanted Item - You are liable for the return shipping costs. 
Damaged/Faulty Item - We will cover the return shipping costs.
Incorrect Item - If we have sent the wrong item or quantity we will cover the return shipping costs.

We recommend getting your first price from the Royal Mail for UK returns. Alternatively Parcel websites such as parcel2go offer competitive rates on tracked
courier delivery.

Its hard to give an accurate price estimate as the size and weight affects the price, however a typical small parcel should cost up to £5 to return via a standard Royal Mail service. A tracked 2 day courier service should cost between £7-10.  

 

 

When will I be refunded?

Refunds or replacements will be processed within 1-3 working days after receipt of the return. If you used a tracked courier service you can check when the
item was received by us. If you have not heard from us or received a refund within 5 working days please contact us.

 

 

How should I package my return?

Most of our packaging is normally re-usable, so our first suggestion is to try and re-use this. Please ensure that the item is well protected and will remain dry in transit.  

 

 

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The Imperium stretches across countless worlds, a newborn empire on the brink of ultimate victory. Yet at the peak of this golden age of conquest, the galaxy has been plunged into an Age of Darkness. Horus Lupercal, Warmaster of the Emperor's armies, has turned against his gene-father – and the eighteen Space Marine Legions, once united in a Great Crusade to consolidate all humanity beneath the Emperor’s banner, are riven by betrayal. This is the Horus Heresy – the bloodiest conflict humanity has ever known, civil war on a galactic scale, in which superhuman soldiers clad in advanced armour turn devastating weapons upon those they called brothers. Where do your loyalties lie?

Warhammer: The Horus Heresy is a miniatures wargame that pits mighty armies against each other in apocalyptic tabletop battles. Choose your favoured Loyalist or Traitor faction, from the knightly Dark Angels to the duplicitous Alpha Legion, build your own army from a range of spectacular Citadel and Forge World miniatures, and clash with fellow players in wargames of staggering tactical depth.

The Book
This 336-page hardback book is a treasure trove of lore, illustrations, and background information for the far-future setting of Warhammer: The Horus Heresy, with comprehensive guides to help you build and paint your collection of models. It also includes the core rules for reenacting the ferocious conflicts of the Age of Darkness with your own armies, and an explanation of different modes of play to suit any hobbyist.

AGE OF DARKNESS
The book opens with a full exploration of the galaxy in which the wars of the Horus Heresy are fought – from its dark past to its shining peak – and the technologies, factions, armies, and ideals that came to dominate it.

– The Age of the Emperor: An overview of humanity's fall and the Imperium's rise. You’ll learn about the Age of Strife from which the Emperor arose, the Great Crusade he began to unite the galaxy under his banner, and some of the most important groups he founded or aligned himself with to support this epic undertaking.

– The Imperium of Mankind: A closer look at the structure of the Imperium at the advent of the Horus Heresy. You’ll learn about some of the most important events, people, and groups that dominated humanity's destiny. This section also explains the significance of the Warp, psykers, and the Imperial Truth – the strict, rationalist philosophy the Emperor imposed on his conquests.

– The Legiones Astartes: The Space Marines are far more than just an army. They’re genetically modified, equipped with the finest wargear, and psycho-indoctrinated in a rigorous and brutal process that creates ideal weapons of war. This massive, in-depth section explains just what goes into creating a Space Marine, illustrates the various types of weapons and power armour employed by the Legions, and provides a dedicated look at each of the 18 Space Marine Legions, including information on their distinctive history, tactics, organisation, and the mighty Primarchs that lead them – as well as a visual guide to their heraldry and colour schemes.

– Additional Factions: Despite being primarily a war between the Legiones Astartes, many other armies are involved in the Horus Heresy, including the Talons of the Emperor, the Solar Auxilia, and Mechanicum. This section explains the roles these groups played in the Imperium – and its downfall – including their histories, favoured tactics, and military structures.

– An Age of Darkness: At the dawn of the 31st Millennium, the Emperor's favoured son plunged the galaxy into darkness. This section delves into the opening acts of the Horus Heresy, setting the stage for the most devastating war in human history. It includes a summary of the brutal events of the Isstvan Drop Site Massacre, the advances made by the Traitor war machine, and the emergence of the cosmic Ruinstorm, from which daemonic entities spill into reality.

– Pivotal Events of the Horus Heresy: An in-depth timeline of major conflicts and engagements within the Horus Heresy itself, leading up to the final Siege of Terra. This section offers crucial insight into where the Legions are, who they're fighting, and what terrible grudges are being formed at various stages of the war.

PLAYING THE GAME
You'll then learn how to play Warhammer: the Horus Heresy on the tabletop, with all the core rules you'll need to make full use of its supplements.

– Core Rules: You’ll learn about the general principles of the game, its turns and phases, how to command your units, measure distances, shoot at enemies, and charge into melee. You’ll also learn about Reactions, which allow each player to respond to unfolding events even when it's not their turn.

– Unit Types: The Age of Darkness is dominated by mighty heroes and terrifying war machines. This section explains how to use distinct unit types, such as Characters, Vehicles, and Automata, as well as the unnatural Psychic Powers that can be wielded in battle.

– Terrain: The galaxy is littered with exotic and dangerous battlefields. This section provides rules for using different kinds of terrain on your tabletop, including Barricades, Jungles, and Ruins, as well as how to claim Fortifications and use a variety of Buildings.

– Special Rules: The battles of the Horus Heresy encompass a huge variety of soldiers and equipment, each with their own unique qualities. This section offers a centralised roster of all the universal special rules that govern different units and weapons, from cunning Scouts to explosive Blast weapons.

GAMING IN THE AGE OF DARKNESS
This final section provides an overview of the Warhammer: The Horus Heresy hobby, whether setting up games or building an army of your own.

– Showcase: The book includes a photographic showcase of seven stunning Legiones Astartes armies from different hobbyists, including commentary on how they chose to collect, build, and paint that faction. It also offers four battlefield showcases, demonstrating the cinematic ways you can recreate the settings of the Age of Darkness.

– Modes of Play: Different hobbyists enjoy different kinds of gameplay. This section breaks down the various ways to play your games, including the broad categories of Narrative Play, Matched Play, and Open Play, as well as Campaigns and even team games.

– Preparing for Battle: This section explains how to start (and finish) a game, including Force Organisation Charts for assembling your army list, a guide to setting up your table and deploying your armies, a variety of victory conditions, and six missions and six deployment maps to combine for standard games.

– Reference & Index: The book closes out with a reference section, with quick-and-simple rules summaries to help your games run smoothly, and a lengthy index to make looking up specific rules much easier.